Force Weapon

Category:
weapon (melee)
Description:

Force weapons, by comparison to normal weapons, utilize focused energy fields to increase the deadliness of the weapon. The weapon uses a generator in its hilt to sheathe its striking surfaces in a disruptive energy field allowing it to cut through most known forms of matter. Such a weapon can carve through armor and stone with as much resistance as empty air; typically only other energy fields can safely counter the effects of a power weapon. Power weapon technology is limited and all examples are crafted individually by skilled artisans; commonly in the form of a sword, axe, or hammer, but sometimes in a more exotic form.

Force Weapon I: HKA +2d6, Increased STUN Multiplier (+2) (+½), Penetrating (+½), Reduced Endurance (0 END; +½) (75 Active Points); Linked (-½), OIF (-¼). Total cost: 43 points.

Force Weapon II: HKA +4d6, Increased STUN Multiplier (+2) (+½), Penetrating (+½), Reduced Endurance (0 END; +½) (150 Active Points); Linked (-½), OIF (-¼). Total cost: 86 points.

Force Weapon III: HKA +6d6, Increased STUN Multiplier (+2) (+½), Penetrating (+½), Reduced Endurance (0 END; +½) (225 Active Points); Linked (-½), OIF (-¼). Total cost: 129 points.

Bio:

Force Weapon

Ragnarok: Twilight of Mankind MandyRae