Infantry Missile Launcher

weapon (ranged)

This is a single-shot launch tube with a pistol grip and an electronics system. It holds one mini-missile, but can be reloaded after each shot if extra missiles are carried. It is light enough (six pounds loaded) that every soldier could carry one.
The launcher produces a dangerous back blast when fired, doing 2d6E damage to everyone within a cone up to two yards behind the launcher.

RKA 8d6, Explosion (+½), Indirect (+¼), Reduced Endurance (0 END; +½), (270 Active Points); Beam (-¼),Charges (-1¼), Increased Reload Time (1 Turn) (-½), OAF (-1), Real Weapon (-¼), Required Hands (-½), Side Effect (automatically occurs; -½), STR Min (Cannot Add/Subtract Damage) (-1¼) plus Infrared Perception (5 Active Points); OIF (-½), Required Hands (-½) plus 5 PSL vs. Range Group (15 Active Points); OAF (-1); Required Hands (-½). Total cost: 51 points.


Infantry Missile Launcher

Ragnarok: Twilight of Mankind MandyRae