Thunder Fist

Category:
weapon (melee)
Description:

Essentially an oversized, armored gauntlet, the thunder fist not only generates an energy field around it that disrupts any matter it touches, but also enhances the user’s strength. The thunder fist provides its user with the capability to completely pulverize enemy infantry and even threaten enemy armored vehicles and monstrously sized creatures. However, the weapon is cumbersome to use and slows the user down, so that the opponent will usually have the chance to strike out at the user before the thunder fist can land its first blow.

HA 6d6 (30 Active Points); OIF (-½), Armor Piercing (-½), Delayed Phase (-¼), Hand-To-Hand Attack (-½), Limited Manipulation (-¼) plus +10 STR (10 Active Points); No Figured Characteristics (-½), OIF (-½), Linked (-½); Total cost: 14 points.

HA 8d6 (40 Active Points); OIF (-½), Armor Piercing (-½), Delayed Phase (-¼), Hand-To-Hand Attack (-½), Limited Manipulation (-¼) plus +20 STR (20 Active Points); No Figured Characteristics (-½), OIF (-½), Linked (-½); Total cost: 21 points.

HA 10d6 (50 Active Points); OIF (-½), Armor Piercing (-½), Delayed Phase (-¼), Hand-To-Hand Attack (-½), Limited Manipulation (-¼) plus +30 STR (30 Active Points); No Figured Characteristics (-½), OIF (-½), Linked (-½); Total cost: 29 points.

Bio:

Thunder Fist

Ragnarok: Twilight of Mankind MandyRae